{"id":173,"date":"2020-11-11T14:31:42","date_gmt":"2020-11-11T14:31:42","guid":{"rendered":"http:\/\/hazardgamedesign.com\/?page_id=173"},"modified":"2024-05-22T18:06:25","modified_gmt":"2024-05-22T18:06:25","slug":"lock-n-load","status":"publish","type":"page","link":"http:\/\/hazardgamedesign.com\/?page_id=173","title":{"rendered":"Lock&#038;Load"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"591\" height=\"108\" src=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/02\/LockLoad-logo-sample.jpg\" alt=\"\" class=\"wp-image-208\" srcset=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/02\/LockLoad-logo-sample.jpg 591w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/02\/LockLoad-logo-sample-300x55.jpg 300w\" sizes=\"(max-width: 591px) 100vw, 591px\" \/><\/figure>\n\n\n\n<p>Lock &#8217;n Load is a skirmish game under construction.<br>It will feature teams of models hunting for big monsters\/aliens. The monsters will be driven by the game mechanics while 2 players will control the opposing hunting forces. The awareness of the hunted creature will determine a lot of how the game will progress.<br><br>This game is in an early stage of development and will therefore probably undergo some changes before the final result can be shown. <br><br>Lock&amp;Load will be released as a rulebook and we are also planning to release a line of models for the game (as STL printable files or actual resin cast). We will be working with veteran designer and sculptor Bob Naismith for this. <a href=\"https:\/\/bobnaismith.com\">https:\/\/bobnaismith.com<\/a><br><br>Sander ten Napel (<a href=\"https:\/\/elegastwerkplaats.nl\">https:\/\/elegastwerkplaats.nl<\/a>) will be creating the illustrations.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"641\" src=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-1024x641.jpg\" alt=\"\" class=\"wp-image-247\" srcset=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-1024x641.jpg 1024w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-300x188.jpg 300w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-768x480.jpg 768w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-1536x961.jpg 1536w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-600x375.jpg 600w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model-945x591.jpg 945w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Ihteram-model.jpg 1701w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Ihteram hunting team model<br>Concept art \u00a9Sander ten Napel<br>3D model design: Bob Naismith<br><br><br> <\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"521\" src=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-1024x521.jpg\" alt=\"\" class=\"wp-image-248\" srcset=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-1024x521.jpg 1024w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-300x153.jpg 300w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-768x391.jpg 768w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-1536x781.jpg 1536w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-2048x1041.jpg 2048w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-600x305.jpg 600w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/06\/Preview-Andronica-model-945x481.jpg 945w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Andronica hunting team model<br>Concept art \u00a9Sander ten Napel<br>3D model design: Bob Naismith<\/figcaption><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"850\" height=\"848\" src=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form.jpg\" alt=\"\" class=\"wp-image-239\" srcset=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form.jpg 850w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form-300x300.jpg 300w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form-150x150.jpg 150w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form-768x766.jpg 768w, http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/05\/Spearfeeder-basic-form-600x599.jpg 600w\" sizes=\"(max-width: 850px) 100vw, 850px\" \/><figcaption>Concept art for one of the alien monsters<br>\u00a9Sander ten Napel<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"http:\/\/hazardgamedesign.com\/wp-content\/uploads\/2021\/07\/critter-v4a-cropped.mp4\"><\/video><figcaption>The 3D design of an alien monster by Bob Naismith<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Lock &#8217;n Load is a skirmish game under construction.It will feature teams of models hunting for big monsters\/aliens. The monsters will be driven by the game mechanics while 2 players will control the opposing hunting forces. The awareness of the&#8230; <a class=\"more-link\" href=\"http:\/\/hazardgamedesign.com\/?page_id=173\">Verder lezen &rarr;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/pages\/173"}],"collection":[{"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=173"}],"version-history":[{"count":9,"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/pages\/173\/revisions"}],"predecessor-version":[{"id":253,"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=\/wp\/v2\/pages\/173\/revisions\/253"}],"wp:attachment":[{"href":"http:\/\/hazardgamedesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}